Personal computers were once sold as 'bicycles for the mind'. However, time has shown that technology tends to concentrate into a few large clusters. Furthermore, time has shown that with software in particular, once a particular player has achieved superiority, the service which they provide begins to deteriorate.
The software development cycle is much quicker than other manufacturing cycles. As a result, in the few decades that commercial software has existed, companies and individuals (often good natured) have found thousands of niches, found domination within this niche, and then allowed their service to deteriorate. Eventually, the users of this service must decide whether they will continue to suffer with something they are familiar with, or sink time into migrating to another sub-optimal platform. While this is not the fate of all projects, such a timeline is very common.
As computers become further integrated into mundane activites and software cycles continue to result in deterioration of service, we'd argue that we have become conditioned to tolerate bugs and mediocrity in our everyday life. The idea of the 'bicycle of the mind' is in the midst of suffering a death by a thousand cuts. It is as if we are using these bicycles only to commutes to distopian cities that seek to exploit our humanity for profit.
The goal of The Omelas Project is to bring back the idea of computers being the 'bicycle for the mind'. It shows technical minded individuals how to create their own low-maintenance tools.
Software developers create digital tools and services. A satisfying tool or service must be (in order of utility):